![]() Now, bear in mind, I'm not a GoD expert that can do a no-death run or something. Adamantium Anvil is probably not directly useful as an early unlock, but Sword of the Sea is a top source for Growth III which can really save your butt and pairs great with Tenacious trait. Amazingly powerful for the Apprentice in the early game, which starts with Fire I. It and Blacksmith each have a Fire II item, and getting to Fire III (Ignite) is game over for most fights. Steel Anvil gives you Doom Plate, and Bulwark is amazing. That's also why I like the +1 card Blessing as well as Wise - more cards means more options, and you can handle the occasional Stupidity card or debuff that shrinks your hand. Much easier to hit Armor IV than Swift IV as well, and you get 3 great physical defense cards out of it, not just 1.īlade and Crush might not be so great for a Cartomancer, but again there are a lot of monsters or bosses that have strong magic defense so having some physical options are handy. There are some dungeons that seem to have strong physical enemies and bosses and even Armor I can save your butt and III and IV are great. I'd also disagree that Armor isn't useful. This is especially true if you end up using Ranger or Bruiser on your earlier tiers. So I don't think you need to worry about outright excluding Blacksmith. ![]() It is very rare that the loot pool for a dungeon is flat-out junk that doesn't work with a class. However, I eventually end up unlocking everything - all classes and loot, and I don't really end up having problems with that. I’ll get over it, probably as soon as I load it up and start exploring the new content.Īccording to Pocket Gamer, the expansion should be dropping on February 8th, so not too long to wait.When doing unlocks, I think it is a good idea to prioritize getting a class unlock of the next tier, then a blessing (or two) of that tier, then one or two loot upgrades for that tier. I loved unlocking new characters and abilities. Feel like an ungrateful wretch complaining because we’re only getting new equipment, monsters, and dungeons to explore, but here I am, ungratefully wretching. What it doesn’t bring are new additions to your guild, which was my favorite part of the game. There are also 30 new monsters to uncover and a new mechanism called Favor that will allow you to earn favor with the fates depending on what happens on certain tiles. Ice Cream Headaches adds an entire new area to explore and 24 new equipment cards to discover and add to your dungeoneers’ decks. After its release, the price of the app will increase by $1, so latecomers will have to pay a little more to get the entire package. ![]() Like the previous expansion, it will be free for existing owners of the app. Ice Cream Headaches has been available for the PC/Mac version of GoD for a bit, but it should be coming for the mobile version this week according to Pocket Gamer. Luckily, Gambrinous has kept adding new content starting with last year’s Pirate’s Cove and their latest expansion, Ice Cream Headaches, coming this week. Eventually the map is cleared and every new room in your guild has been built. ![]() The problem came when there was no more stuff to find. Featuring a combat mechanism that could have become rote, but instead was kept interesting via deck building and the promise of unlocking more stuff, GoD was one of my most played titles of the year. Yes, I know it’s terribly flawed, but one of my favorite time wasters of 2016 was Gambrinous’ dungeon-builder-crawler, Guild of Dungeoneering. ![]()
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